Do you love Nerf weapons, but do you feel like you need more power? The Nerf Rival range is here to help you out. Suitable for fans 14 years and up, the Competing range arms are high-performance blasters built for competitive “Red vs. Blue” team play. All of the Rival blasters are built for pace and strength, boasting the highest fire rate in all ranges, so these blasters are not to be messed with. It is worth noting that the Rival blasters do not use conventional Nerf darts, but Hasbro produced specially crafted “high-impact rounds” that are spherical. If you want to take your fights to the next level, then the Rival collection is certainly worth a look at. With all that said, Nerf enthusiasts for sure must have a question lingering in their minds, how do Nerf Rival guns work anyway?

The Flywheel

All of Nerf’s blasters, not only those in the Rival series, must have a firing mechanism in order to be able to fire ammunition whether foam darts, balls, or arrows. A flywheel is a revolving, loosely cylindrical, teeth-shaped disc. It is the main component of the flywheel-driven blaster. Flywheels are most commonly arranged in vertical pairs within a flywheel cage with space between the darts to move through, but they may also be arranged horizontally. All flywheel blasters are either fully or semi-automatic, and most of them need batteries to be used. There will be either a pusher mechanism or a conveyor device for flywheel blasters to move the darts to the flywheel cage and thus to the blaster barrel.

In order for the dart to fire correctly, the flywheels first need to be spooled up, and so most flywheel blasters will have an acceleration trigger or an on/off button to allow the engines to spin the flywheels. Having the flywheels at full speed is essential for the best results. In unmodified blasters, rapid-fire also results in poorer output in follow-up shots, which worsens as the blaster’s battery drains. The first few flywheel-driven blasters were manually powered and had to be re-energized by hand to operate.

Conveyor System 

The internals of the Rival Prometheus MXVIII-20K

The conveyor system is a feed mechanism used in some flywheel-powered blasters. A conveyor machine uses a belt to move a dart or a high-impact round to a flywheel, as the name implies, which is essentially an alternative to a pusher mechanism. It was first used in HyperFire and became popular in the RIVAL series due to the design of High-Impact Rounds. The semi-automatic conveyor is programmed to cycle once per trigger pull, while the fully automatic conveyor cycles as long as the trigger is drawn. Conveyor systems are usually used in hopper-fed blasters.

The key advantage of the conveyor system over the pusher mechanism is that it allows a higher rate of fire. However, this comes at the expense of a pusher mechanism, which is that it has a greater chance of jamming. If the trigger is drawn quickly enough, the mechanism will loop once without pressing the dart. This problem occurs particularly with squished darts, as these darts are less likely to be picked up by the conveyor. This effect is usually seen in the regulator, although other conveyor blasters may have this problem too.

Air Bladder

In order to generate force, air bladders are large rubber bladders that are filled with air. The air pressure does not explicitly fire the dart, unlike blasters that use air tanks. The darts, instead, are shot from a direct plunger device, and what primes the blaster is the air force. In contrast to flywheel or motorized direct plunger blasters, blasters that use air bladders typically have a very high rate of fire.

Air Tank

The Titan AS-V.1’s air tank.

Usually, air tanks are pressed with air from a pump and release a huge explosion of air upon trigger pull, sending the dart or ammo out of the barrel. Air tanks, depending on the ammunition that is being fired, come in several sizes. Like Mega Missiles, larger ammunition needs more fire pressure, so their blasters would have larger air tanks than those that fire normal darts.

Motorized Direct Plunger

The 2019 re-release of the Stampede ECS uses a motorized direct plunger system

A motorized direct plunger is a plunger machine of sorts. Like flywheels, it is electronically based, but it is more powerful because it resembles the simple form of a direct plunger. This mechanism is basically a direct plunger system fully motorized, where the blaster is primed electronically instead of manually. The plunger tube pushes forward when the firing trigger is pulled, while the plunger rod stays set, compressing the spring. The dart is loaded into the barrel as the plunger tube travels and then ends, releasing the plunger rod to shoot the dart.

The whole device is sent back by a return spring and the cycle will repeat. Instead of only the plunger rod, the only distinction between a conventional direct plunger and a motorized direct plunger is that both the plunger tube and the plunger rod move. This device utilizes a direct plunger. Although it does not need time to rev up like a flywheel blaster, after the trigger is pulled, it takes some time to electronically prime the first shot, which means it can not be fired as quickly as a flywheel.

Reverse Plunger

A reverse plunger system on the N-Strike Raider Rapid Fire CS-35

A reverse plunger is a type of mechanism utilized by many N-Strike blasters for plungers. Since it is less reliable and limits the range of the blaster, this type is considered less powerful than the direct plunger mechanism. The primary components of a reverse plunger are the catch, the spring, a wide plunger tube, the O-ring, and a second fixed plunger tube. Like the direct plunger system, the reverse plunger system does not have a plunger rod and has two plunger tubes instead; a wide one that travels back to compress the spring and a smaller fixed one that guides the air towards the dart.

The wide plunger tube moves back when primed, and is secured by the catch in place. It releases the catch when the firing lever is pulled, and the wide tube pushes forward, forcing air into the smaller tube and thus sending the dart out of the barrel.

In conclusion, there are many ways on how a Nerf Rival blaster works, and all of it is up to the decision of Nerf to choose which system works best for the particular type of blaster. It is advised to Nerf fans to choose the type of blasters that they want whether automatic or manual and powerful, to ensure that they receive the maximum amount of satisfaction from their purchase. you love Nerf weapons, but do you feel like you need more power? The Nerf Rival range is here to help you out. Suitable for fans 14 years and up, the Competing range arms are high-performance blasters built for competitive 'Red vs. Blue' team play. All of the...It's all about rapid fire nerf gun, star wars nerf gun, nerf laser tag and nerf gun mods.